Environment art
Just as important as the characters themselves - evironments serve an essential role in storytelling!
They are also among my favorite things to work on in a project!
Clip studio paint
blender
Unreal
Unity
Across all of my animated projects, many environments were the result of hyridizing 2D and 3D elements.
This process often involved modeling objects such as folliage in Blender, texture painting it in both Adobe Substance Painter as well as Clip Studio Paint, and importing it into engines such as Unreal and Unity to animate physics simulations!
The goal: Make the 3D and 2D elements appear the same!
My explorations into hybridizing have evolved my artstyle to consider 2D as 3D and vice versa.